Boom City Stats
Boom City live — results, DiceBattle, LuckyDrop and round-by-round frequency breakdown.
7,658
spins recorded
Recent Results
| # | Result | Time |
|---|---|---|
| 1 | 2x 2x · Boost 3x | 06:00 |
| 2 | 1x 1x · Boost 2x | 05:59 |
| 3 | 5x 5x · Boost 5x | 05:58 |
| 4 | 1x 1x · Boost 2x | 05:58 |
| 5 | 2x 2x · Boost 2x | 05:57 |
| 6 | 1x 1x · Boost 2x | 05:57 |
| 7 | 1x 1x · Boost 2x | 05:56 |
| 8 | 2x 4x · Boost 2x | 05:55 |
| 9 | 1x 1x · Boost 2x | 05:55 |
| 10 | 2x 4x · Boost 2x | 05:54 |
| 11 | 2x 2x · Boost 2x | 05:54 |
| 12 | LuckyDrop 20x · Boost 1x | 05:53 |
| 13 | 5x 5x · Boost 2x | 05:51 |
| 14 | 5x 5x · Boost 1x | 05:50 |
| 15 | 1x 1x · Boost 3x | 05:50 |
| 16 | 2x 2x · Boost 3x | 05:49 |
| 17 | 5x 10x · Boost 2x | 05:49 |
| 18 | 5x 15x · Boost 3x | 05:48 |
| 19 | 2x 2x · Boost 3x | 05:47 |
| 20 | 1x 2x · Boost 2x | 05:47 |
| 21 | 1x 1x · Boost 1x | 05:46 |
| 22 | 2x 2x · Boost 1x | 05:46 |
| 23 | 1x 5x · Boost 5x | 05:45 |
| 24 | LuckyDrop 120x · Boost 2x | 05:44 |
| 25 | 1x 1x · Boost 2x | 05:42 |
| 26 | 1x 1x · Boost 1x | 05:42 |
| 27 | 1x 1x · Boost 2x | 05:41 |
| 28 | 5x 5x · Boost 3x | 05:41 |
| 29 | 2x 2x · Boost 2x | 05:40 |
| 30 | DiceBattle 7x · Boost 2x | 05:39 |
| 31 | DiceBattle 10x · Boost 3x | 05:38 |
| 32 | 1x 1x · Boost 3x | 05:37 |
| 33 | 2x 2x · Boost 2x | 05:36 |
| 34 | 2x 2x · Boost 2x | 05:36 |
| 35 | 2x 2x · Boost 3x | 05:35 |
| 36 | 5x 10x · Boost 2x | 05:35 |
| 37 | 2x 2x · Boost 1x | 05:34 |
| 38 | 2x 2x · Boost 3x | 05:33 |
| 39 | 5x 5x · Boost 3x | 05:33 |
| 40 | 2x 2x · Boost 2x | 05:32 |
| 41 | 1x 1x · Boost 2x | 05:32 |
| 42 | DiceBattle 10x · Boost 3x | 05:31 |
| 43 | DiceBattle 15x · Boost 3x | 05:30 |
| 44 | 2x 2x · Boost 3x | 05:29 |
| 45 | DiceBattle 7x · Boost 2x | 05:28 |
| 46 | 5x 5x · Boost 2x | 05:27 |
| 47 | 1x 1x · Boost 2x | 05:26 |
| 48 | 2x 2x · Boost 3x | 05:26 |
| 49 | DiceBattle 15x · Boost 2x | 05:25 |
| 50 | 2x 2x · Boost 3x | 05:24 |
Hit Frequency
Hot & Cold Numbers
Which segments are running hot and which are running cold, based on the last 30d of results.
What does this mean? Hot and cold labels show which results appear more or less often than their theoretical probability. A segment with a positive deviation appears more than expected, while a negative deviation means it has appeared less. This is based purely on observed data and does not predict future outcomes.
| Segment | Hits | Deviation |
|---|---|---|
| DiceBattle Hot | 272 | +10.4%
|
| BoomOrBust | 87 | +6%
|
| 2x | 823 | +0.2%
|
| 1x | 1,220 | -0.9%
|
| 5x | 406 | -1.1%
|
| LuckyDrop | 148 | -9.9%
|
Streaks & Droughts
How many rounds since each segment last appeared, and the longest gap recorded in the last 500 rounds.
What does this mean? A drought measures how many consecutive rounds have passed without a particular segment appearing. Long gaps are a natural part of randomness — a segment that hasn't appeared in many rounds is not 'due' to come up. Each round is independent.
| Segment | Last Seen | Longest Gap |
|---|---|---|
| BoomOrBust | 83 rounds ago | 96 |
| DiceBattle | 29 rounds ago | 41 |
| LuckyDrop | 11 rounds ago | 55 |
| 5x | 2 rounds ago | 28 |
| 1x | 1 rounds ago | 11 |
| 2x | Just hit | 21 |
Multiplier Tracker
Multiplier stats and the biggest wins recorded.
What does this mean? This section tracks the multipliers applied to each segment. Average and maximum values are shown alongside a count of big wins — rounds where the multiplier reached a particularly high value.
| Segment | Avg | Max | Big Wins |
|---|---|---|---|
| BoomOrBust | 38x | 250x | 64 |
| LuckyDrop | 38.2x | 240x | 148 |
| DiceBattle | 17.4x | 100x | 94 |
| 5x | 6.1x | 25x | 2 |
| 2x | 2.5x | 20x | 2 |
| 1x | 1.3x | 10x | 0 |
Top Big Wins
| Segment | Multiplier | Time |
|---|---|---|
| LuckyDrop | 1000x | 14 Feb, 23:40 |
| BoomOrBust | 750x | 16 Feb, 00:49 |
| BoomOrBust | 500x | 15 Feb, 23:12 |
| BoomOrBust | 500x | 13 Feb, 22:25 |
| BoomOrBust | 450x | 14 Feb, 19:55 |
| BoomOrBust | 250x | 13 Apr, 04:37 |
| BoomOrBust | 250x | 15 Feb, 14:12 |
| BoomOrBust | 250x | 15 Feb, 04:30 |
| DiceBattle | 250x | 13 Feb, 21:10 |
| LuckyDrop | 240x | 11 Apr, 17:25 |
| LuckyDrop | 240x | 15 Feb, 03:04 |
| LuckyDrop | 240x | 13 Feb, 19:37 |
| BoomOrBust | 210x | 15 Feb, 07:57 |
| BoomOrBust | 200x | 12 Apr, 03:32 |
| BoomOrBust | 200x | 15 Feb, 06:42 |
| DiceBattle | 200x | 15 Feb, 01:13 |
| BoomOrBust | 200x | 14 Feb, 05:58 |
| BoomOrBust | 200x | 13 Feb, 16:57 |
| BoomOrBust | 150x | 12 Apr, 06:16 |
| LuckyDrop | 150x | 16 Feb, 03:08 |
Lucky Hours
See which hours of the day have the most spins (UTC time).
What does this mean? This chart shows how many rounds were recorded during each hour of the day (UTC). Differences across hours reflect player traffic and game scheduling, not varying odds. The probability of each outcome stays the same at every hour.
Frequently Asked Questions
What are hot and cold numbers in Boom City?
Hot numbers are results that have appeared more frequently than their statistical expectation over the selected time period. Cold numbers have appeared less often than expected. For example, if a segment has a theoretical probability of 5% but has been landing at 7%, it's considered hot. These labels are purely descriptive — they reflect what has already happened, not what will happen next.
If a number hasn't appeared for a long time in Boom City, is it due to hit?
No. This is a common misconception known as the gambler's fallacy. Each round in Boom City is completely independent — the game has no memory of previous results. A segment that hasn't appeared in 200 rounds has the exact same probability of appearing on the next spin as it did on any other round. Our streak data is purely informational.
What does the Odds Check tell me about Boom City?
The Odds Check uses a chi-squared test to measure whether the observed results deviate significantly from the game's theoretical probabilities. A result labelled 'fair' means outcomes are within normal statistical variance. Even when results appear 'slightly off', this is almost always explained by natural randomness, especially over smaller sample sizes.
Is there a best time of day to play Boom City?
No. The Lucky Hours heatmap shows when the most rounds are played, but the odds remain identical at every hour. The game uses a certified random number generator that does not change based on time. The heatmap is useful for seeing peak activity periods, not for finding better odds.
Are Boom City results truly random?
Yes. Pragmatic Play live game shows use certified random number generators and are regularly audited by independent testing agencies. The results we track are publicly observable outcomes from live-streamed games. Our statistics may show short-term deviations from theoretical odds — this is a normal and expected property of randomness, not evidence of manipulation.
How often are Boom City statistics updated?
We record every single round from Boom City around the clock, 24/7. The live results at the top of this page update in real time as each round completes. The analytics sections below use aggregated data from the last 30 days and are refreshed with each page load.